Module 0: Engineering Design Process
Read the game manual for scoring opportunities and constraints, turn the strategy into testable requirements, and generate several concepts before you build.
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Lesson Roadmap
0.1 · Design CycleLesson 0.1: The Engineering Design Cycle and Why It LoopsOpen0.2 · Reading the GameLesson 0.2: Reading a Game Manual Like an EngineerOpen0.3 · RequirementsLesson 0.3: Writing Requirements and Separating Them From ConstraintsOpen0.4 · Concept GenerationLesson 0.4: Generating and Narrowing Robot ConceptsOpenModule 0 · Mastery QuizModule 0 Mastery Quiz: Engineering Design ProcessOpen
What This Unit Covers
Describe the engineering design cycle and explain why it loops instead of ending.
Pull scoring actions, cycle times, and penalties out of a game manual and restate them as robot requirements.
Separate a hard constraint you cannot negotiate from a preference your team chose.
Generate several distinct concepts before committing to one, and record why the others were set aside.
Review the sequence and goals here, then resume at your first incomplete lesson.
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