FLL Unit 0: Challenge and SPIKE Motion
FLL Challenge robots run autonomous programs on a mission field. Start with the official SPIKE workflow, then learn how distance, speed, steering, and turn geometry change a route.
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Lesson Roadmap
F0.1 · What FLL Challenge IsLesson F0.1: What FLL Challenge IsOpenF0.2 · The SPIKE App and Telemark SimulatorLesson F0.2: The SPIKE App and Telemark SimulatorOpenF0.3 · Motor Pairs, Speed, and DistanceLesson F0.3: Motor Pairs, Speed, and DistanceOpenF0.4 · Point, Pivot, and Arc TurnsLesson F0.4: Point, Pivot, and Arc TurnsOpenF0.5 · Coding Challenge: Precision RouteLesson F0.5: Coding Challenge: Precision RouteOpen
What This Unit Covers
Explain where coding fits beside Robot Design, the Innovation Project, and Core Values.
Relate Telemark movement blocks to SPIKE Prime Word Blocks.
Build a route from measured drives and point, pivot, or arc turns.
Review the sequence and goals here, then resume at your first incomplete lesson.
Already know this unit?
Complete the comprehensive coding challenge to prove every unit objective and jump directly to FLL Unit 1: Sensors and Mission Tools.
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